Blog
September 24, 2022
Surface Normals
I think this is what I want because it gives the surface a top and bottom and a left a right for the lighting to shade. The red is the darkest on the right because where the value of x is the highest.
ReadAugust 3, 2022
Sprite Sheets in Metal Shader
I got it working to render the textures for the weapons from a sprite sheet rather than from a separate texture for each animation frame.
ReadOctober 16, 2021
Rendering a Bunch of Cubes
In some ways this wasn't as hard as I thought it would be. I simply put a bunch of cubes on the screen!
ReadOctober 5, 2021
Moving the Cube
The big adjustment here was separating the model from the location of the object. This meant I translated the location of the object on the CPU but translated the object itself on GPU.
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